reader comments 26 Share this story Microsoft posted revenue of $20.5 billion in the first quarter of its 2017 financial year, a negligible rise on the same quarter last year. Operating income was $5.2 billion, down 8 percent year on year, net income was $4.7 billion, down 4 percent, and earnings per share were $0.60, down 2 percent. As ever, Microsoft also offered alternative figures that book Windows 10 revenue up front instead of amortized over several years. Using that regime for both this year and last, revenue was up 3 percent at $22.3 billion, operating income was flat at $7.1 billion, net income up was up 6 percent at $6.0 billion, end earnings per share were up 9 percent at $0.76. The company continued to cite negative impact on foreign earnings due to the strength of the US dollar; at constant exchange rates everything looks rosier. As is ever the case, the highlight comes from Microsoft's various cloud endeavors, where growth is significant, even as other parts of th..
Schilling poses with the Collector's Edition of 38 Studios' sole release, Kingdoms of Amalur. reader comments 79 Share this story The long, winding saga of baseball star Curt Schilling's massive business failure in the video game industry may finally be reaching its end. As The Associated Press reports, Schilling and other former executives at 38 Studios have agreed to pay $2.5 million to the state of Rhode Island to settle outstanding claims of defrauding the state out of $75 million in loans. Further ReadingKingdoms of Amalur developer lays off entire staffThe case dates back to 2012, shortly after 38 Studios laid off all of its 379 staffers and declared bankruptcy. Though 38's first game, Kingdoms of Amalur, sold a respectable 1.3 million copies in its first 90 days, the company's financial resources were reportedly drained by work on an ambitious RPG project, codenamed Copernicus, which never saw the light of day (save for this teaser trailer released just..
(credit: Aurich Lawson / Getty) Longtime readers may recall that we used to pay close attention to the monthly drops of US game and console sales information provided by the industry analysts at the NPD Group. We've stopped covering those reports as closely in recent years for a couple of reasons. The first is that NPD has taken steps to drastically limit the amount of information that it provides to the public, making these monthly reports less and less useful. The more important reason, though, is that NPD data only includes estimates of retail packaged game sales. In a gaming world that's dominated more and more by revenue from digital downloads, the retail-only NPD reports have become misleading at best and useless at worst. Today, NPD announced an important step toward improving its data. Starting with its June report (to be released on July 21), NPD data will include digital sales reported directly from some of the industry's biggest publishers. Activision Blizz..
(credit: Aurich / Getty) Usually, when a new game console is nine months away from launch, the console maker has already softened the ground for the upcoming debut with trade show announcements, hints at exclusive games, and at least some public discussion of its technical specifications. Yet Nintendo's NX is currently nine months away from launch (if the company's current March 2017 launch roadmap is to be believed), and we still know next to nothing about "the new hardware system with a brand-new concept" that was first mentioned publicly roughly 15 months ago. That state of affairs has left us flailing at wild, patent-based guesses about the console's design and grasping at extremely small crumbs of concrete information when they rarely appear. Nintendo does at least have a public excuse for keeping details of the NX so secret for so long. Speaking at a Japanese investor meeting this week (as translated by Twitter user Cheesemeister), legendary Nintendo designer Sh..